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Creators/Authors contains: "Pollard, Nancy"

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  1. Posing high-contact interactions is challenging and time-consuming, with hand-object interactions being especially difficult due to the large number of degrees of freedom (DOF) of the hand and the fact that humans are experts at judging hand poses. This paper addresses this challenge by elevating contact areas to first-class primitives. We provideend-to-end art-directable(EAD) tools to model interactions based on contact areas, directly manipulate contact areas, and compute corresponding poses automatically. To make these operations intuitive and fast, we present a novel axis-based contact model that supports real-time approximately isometry-preserving operations on triangulated surfaces, permits movement between surfaces, and is both robust and scalable to large areas. We show that use of our contact model facilitates high quality posing even for unconstrained, high-DOF custom rigs intended for traditional keyframe-based animation pipelines. We additionally evaluate our approach with comparisons to prior art, ablation studies, user studies, qualitative assessments, and extensions to full-body interaction. 
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  2. The design and fabrication of soft robot hands is still a time-consuming and difficult process. Advances in rapid prototyping have significantly accelerated the fabrication process while introducing new complexities into the design process. In this work, we present an approach that utilizes novel low-cost fabrication techniques in conjunction with design tools to help soft hand designers systematically take advantage of multi-material 3D printing to create dexterous soft robotic hands. While very low-cost and lightweight, we show that generated designs are highly durable, surprisingly strong, and capable of dexterous grasping. 
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  3. In this work, we investigate a form of dynamic contact-rich locomotion in which a robot pushes off from obstacles in order to move through its environment. We present a reflex-based approach that switches between optimized hand- crafted reflex controllers and produces smooth and predictable motions. In contrast to previous work, our approach does not rely on periodic movements, complex models of robot and contact dynamics, or extensive hand tuning. We demonstrate the effectiveness of our approach and evaluate its performance compared to a standard model-free RL algorithm. We identify continuous clusters of similar behaviours, which allows us to successfully transfer different push-off motions directly from simulation to a physical robot without further retraining. 
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  4. null (Ed.)
    Grasp planning and motion synthesis for dexterous manipulation tasks are traditionally done given a pre-existing kinematic model for the robotic hand. In this paper, we introduce a framework for automatically designing hand topologies best suited for manipulation tasks given high-level objectives as input. Our pipeline is capable of building custom hand designs around specific manipulation tasks based on high-level user input. Our framework comprises of a sequence of trajectory optimizations chained together to translate a sequence of objective poses into an optimized hand mechanism along with a physically feasible motion plan involving both the constructed hand and the object. We demonstrate the feasibility of this approach by synthesizing a series of hand designs optimized to perform specified in-hand manipulation tasks of varying difficulty. We extend our original pipeline 32 to accommodate the construction of hands suitable for multiple distinct manipulation tasks as well as provide an in depth discussion of the effects of each non-trivial optimization term. 
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